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For the Short Ranking Battle, see Events.


Battle and Team Battle are playable modes in Metal Slug Attack.

General Overview

Players battle against other players and the AI in order to secure the highest spot possible in order to claim lucrative rewards, the most valuable of these being MSA Medal. This section talks about the common mechanics of both of these modes.

Daily Task

  • EXP 100 and MSD currency MSP 5,000 for initiating 1 attack in Battle.
  • EXP 100 and MSD currency MSP 5,000 for initiating 1 attack in Team Battle.
  • MSA currency Medal Battle compressed 100 and MSD currency MSP 10,000 for 1 successful attack.
  • MSA currency Medal Battle compressed 300 and MSD currency MSP 30,000 for 3 successful attacks.

The Enemy

The groups are initially filled with various NPCs as fillers for the top slots. NPCs always have the Private Rank and have no wins, as they do not actively attack targets. Their deck is also filled with various generic units from 1.0.0.

Lv. Tier Skills
19 Iron 0
1019 Bronze 1
2024 Bronze 2
2529 Silver 2
3039 Silver 3
4050 Gold 4

Chances

Players are given five free chances to attack the enemy. More chances can be obtained by spending Medals; 10 for the first try, 30 for the second, 50 for the third, 100 for the fourth and 200 for anything above that. Having a higher VIP level increases the amount of resets a player can possess. Generally, it's not recommended to go over the second reset as it often dents the amount of medals obtained from rewards.

Chances are consumed when the player initiates a battle.

Chances are not used if the player is in battle (called "turtling") or the targeted player's rank is taken by another player. In the event of the former, a game message appears telling you that they were in battle, so the chance was refunded. The latter does not give any message.

At 4:00 JST (daily reset), the free chances and resets are reset.

The Fight

Upon fighting the enemy, the player is put into a single-player instance where they fight the enemy's army, which is controlled by the AI. The AI plays on "AUTO" mode and uses the support function that was put into place. Fights last for 300 seconds (5 minutes), or until one of the bases are destroyed. If the fight ends and the enemy base is not destroyed, the player automatically loses.

Ranking

By defeating higher ranked players, their rank becomes yours. Increasing your ranking means that more lucrative rewards can be obtained, and it's important to advance to ensure a steady supply of medals, as they will add up over time.

The player's current rank determines how fast they can advance in their group:

  • 1000+: Can attack players up to 500 ranks above you.
  • 301-999: Can attack players up to 100 ranks above you.
  • 101-300: Can attack players up to 30 ranks above you.
  • 2-100: Can attack players up to 10 ranks above you.

Players are always given three targets; two that are always higher than the player's rank (the top one giving the most opportunities), and one below the player's rank. If targets cannot be found because they are turtling or the player is rank 1, then targets of lower rank will be placed instead.

After rank 5000, victories the player obtains yields a one-time "record" bonus, where medals are awarded based on the player's rank and the rank taken from the attacked target. This bonus applies on both Battle and Team Battle.

Battle

MSA Battle

Battle (unlocked at Level 3) is the first battle mode.

In this mode, players fight against the enemy by using a deck made from one of their available slots. The defence deck can be customized by the player as needed and is used as the standard defense deck when other players attempt to challenge you. The NPCs in this mode use the "Recovery" support. The defence deck of the enemy is not revealed until the battle starts.

Team Battle

MSA Team Battle

Team Battle (unlocked at level 20) is the second battle mode.

In this mode, players must create three decks and use them to fight the enemy, who is likely to have three decks of their own. In order to take a target's rank, the player must win 2 of their 3 battles, or the player loses. This mode requires the player to set up their decks accordingly in order to ensure victory.

Like Battle mode, the defense decks of Team Battle are customized by the player as they see fit, and are used when other players attempt to challenge you.

Team Battle decks can be swapped accordingly in response to a specific enemy defense deck. In addition, players can see what units are in each deck.

MSA Mailbox

Rewards

Standard Rewards

At the end of the daily session (or for some devices, 15 minutes after 00:00), rewards are calculated and sent to the players' mailbox. The unit parts are not awarded until the end of the battle session.

In addition to the rewards listed below, players obtain 10 Battle Coins for every successful defence against another player.

Ranks MSA currency Medal Battle MSA Medal MSP MSA unit --- part (monthly reward)
1 800 300 100,000 180
2 775 275 95,000 170
3 750 250 90,000 160
4 725 225 85,000 150
5 700 200 80,000 130
6 680 180 75,000 120
7 660 160 70,000 110
8 640 140 65,000 100
9 620 120 60,000 90
10 600 100 55,000 80
1120 590 90 50,000 70
2130 575 80 45,000 70
3140 560 70 40,000 70
4150 545 60 35,000 70
5170 530 50 30,000 60
71100 515 45 27,500 60
101200 500 40 25,000 50
201300 450 35 22,500 40
301400 425 30 20,000 30
401500 400 25 18,000 30
501700 350 25 16,000 20
7011,000 300 25 14,000 10
1,0012,000 260 25 12,000 0
2,0013,000 220 20 10,000 0
3,0014,000 180 20 9,000 0
4,0015,000 140 20 8,000 0
5,0017,000 100 20 7,000 0
7,00110,000 50 20 5,000 0

Monthly Ranking Reward

These rewards are handed out at the end of each battle session. After the fifth set, the rewards return to the first one, but invert (e.g Karn as a Battle reward becomes Shoe instead).

Month Battle
Reward
Team Battle
Reward
Karn Shoe
Augensterm Monoeye
Mecha Allen Hairbuster Riberts
Rebel Gigant Stone Turtle
Vanguard Brain Robot
MSA Item Shop

Battle Shop

MSA currency Medal Battle

As with other Shops, merchandise selection is randomised and refreshes 3 times a day at 1200 hours, 1800 hours, and 2100 hours based on server time. In exchange for MSA currency Medal Battle compressed Battle Medals players can get:

Current stock can be refreshed immediately for MSA currency Medal Battle compressed 30.

Though similar to the Team Battle Shop, Guild Shop, and P.O.W. Shop, the Battle Shop's unique trait is that it offers only MSA faction Rebel Army Rebel Army units - the only exception being Dai-Manji that actually belongs to the MSA faction Aliens Alien faction. [patched in 1.16.1]

MSA Item Shop

Team Battle Shop

MSA currency Medal Battle

As with other Shops, merchandise selection is randomised and refreshes 3 times a day at 1200 hours, 1800 hours, and 2100 hours based on server time. In exchange for MSA currency Medal Battle compressed Battle Medals players can get:

Current stock can be refreshed immediately for MSA currency Medal Battle compressed 30.

Though similar to the Battle Shop, Guild Shop, and P.O.W. Shop, the Team Battle Shop's unique trait is that it offers only MSA faction Ptolemaic Army Ptolemaic Army units.


MSAttack Navigation
Game Modes Another Story | Attack!List of Standard MissionsList of Elite Missions | Battle and Team Battle | Combat School | Extra OpsList of Extra Ops | Online | P.O.W. Rescue | Rank Match | Special Ops
Features User Profile | Level and EXP | VIP | Build Up | Unitsby IconTeamsUnobtainable | Stats | Itemsby StatsEvent Items | GuildList of Guild Raid Stages | Daily Login | Daily Quests | Events | Power-Up | Quests | Mystery Crank | Treasure Hunt | Shops | Dream Lottery | Beginner Support Campaign
Extras Patch Notes