Metal Slug Attack Wiki
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Welcome to the Metal Slug Attack wiki, for the 2016 sequel of Metal Slug Defense! Although we are not affiliated with SNK Corporation, we still provide several guidelines for this wiki:

General Guidelines

  • Wikis are intended to act as encyclopedias of knowledge, so please make sure that your information is accurate.
  • Message a staff member if you have a questions or problems regarding this wiki.
  • All articles related to the main games series should be moved at the Metal Slug Wiki instead, for this is a Wiki exclusive to Metal Slug Attack-related content only.
  • Do not promote anything that is against the Metal Slug Attack EULA or Terms of Service. Doing so will result in a direct ban.
    • This includes the discussion of illegal activities in the game, selling of accounts, and the like.
  • Sockpuppetry is strictly NOT ALLOWED. Sockpuppetry is an act of creating an another account to evade a ban. Any sockpuppets confirmed will be banned on sight.
  • Respect the staff's decision. If a staff instructs you to stop doing a particular action, then stop it. Any forms of circumventing with the rules or ad hominem will result in a direct block.

Messaging/Forum Guidelines

  • Respect each other - Never belittle your fellow Metal Slug Attack player or editor for any reason. Bullying, harassing, threatening, or discriminating against other editors/players is not tolerated! Doing so will result in a direct ban.
  • Do not write in CAPS LOCK - SHOUTING IS ANNOYING, and unnecessary.
  • Do not disturb other users
  • Do not necro-bump messages/threads - Necro-bumping is the act of messaging within a comment thread that became inactive a few weeks ago - avoid doing so unless you have something useful to add. ("Here is the fix to this issue" is useful. "I have the issue too" is not.)

General Editing Guidelines

  • Do not add fan arts (be it drawn art or sprite edits) to any main-space articles - This Wiki is for official/canon Metal Slug Attack info, and not for your universe. Use either your user page or blog post for that.
    • Please always remember to put the prefix "Custom" (CustomItem, CustomIcon, etc.) on any fan-made sprites whenever naming them.
    • Also never forget to add them in the Fan Arts category.
  • English is the only language accepted here - Self-explanatory. English is the primary language here, so please remember to stick with it.
  • Use correct/proper grammar and avoid typos/template errors - But feel free to post anyway if you're really unsure. Any serious mistakes will be corrected by other editors.
  • Do not vandalize pages - Adding nonsense / gibberish to pages or removing valid content from them is strictly not tolerated. Doing so will result in a ban. Multiple instances will result in a permanent ban.
  • Add categories to relevant articles - Quite self-explanatory, please add missing categories where necessary (for example, the [[Category:Metal Slug Attack features]] tag belongs on the Guild page).
  • Important! Do not create stub or low-faith pages without the Stub template- Creating an article without content is generally discouraged, and such pages may simply be deleted - a red link is better than an empty page. If you feel that you must create an article without fleshing it out fully, add the {{Stub}} tag to the top to include it within the Article stubs category.

General File Guidelines

  • Add the images to the correct article - Avoid confusion and carefully add the images to where it should belong to. (i.e Special Grazia's illustration must belong to the respective page and, not to the original Grazia page).
  • Remember to put a licensing on any images/audio you will upload - Upon uploading, there is an optio for licensing. All official artwork/sprites must have, the Fair use licensing. Screenshots, custom sprites, etc. are given a Public Domain licensing.
  • Add images to relevant categories - Like articles, images are a subject of categorization. Please do not forget to add them to the respective categories.
  • Make sure your uploaded files will be later on used on articles - Otherwise a Staff member will delete any files left unused for a long time.

Unit Article Guidelines

{{Metal Slug Attack Unit Infobox
|name = Unit Name
|rarity = Normal / Rare / Super Rare
|faction = Regular Army / Rebel Army / Ptolemaic Army / Aliens / Independent
|AP = [[File:MSA dot I.png|link=]] <br/>[[File:MSA dot II.png|link=]]<br/>[[File:MSA dot III.png|link=]] <br/>[[File:MSA dot IV.png|link=]] <br/>[[File:MSA dot V.png|link=]] 
|range = None / Short / Medium / Long
|traits = e.g. Stun Immunity, Evasion, Invulnerability, Stun
|playable = Version debut of the unit
|description = In-game description for the unit}}

The '''Unit Name''' is a [[Units|unit]] appearing in ''[[Metal Slug Attack]]''.

<---- [INSERT INFORMATIVE DESCRIPTION HERE] ---->

When placed on the same deck with [[Unit Name]], they form the [[Teams|"Team Name" team]]. This reduces their AP costs by [Insert Value Here]%.

==Attacks==
===Short Range===
[[File:Attribute pistol.png]] '''Close Attack Name''' (Single/Spread) - ''Description''

===Long Range===
[[File:Attribute grenade.png]] '''Long Attack Name''' (Single/Spread) - ''Description''

===Special Attack===
[[File:Attribute fire.png]] '''Special Attack Name''' (Single/Spread) - ''Description''

==[[Stats]]==
{{MSA Unit Stats
|Image=                        Image filename (if different to unit's own name).
|Health=                       Base HP.
|HealthItems=                  Total bonus from all items.
|HealthSkills=                 Base bonus from all skills. Eg 123% = 1.23
|HealthSkillLevels=            Bonus skill percentage each level.
|HealthLvlMult=                Bonus multiplier per 10 levels (default 0.5)
|HealthSSBase=                 Base bonus for status strengthening items.
|HealthSSLevels=               Additional bonus per SS item equipped.
|Production=                   Base production stat.
|ProductionItems=              Total bonus from all items.
|Resistance=                   Base resistance stat.
|ResistanceItems=              Total bonus from all items.
|ResistanceEvolve=             Bonus resistance points from evolving.
|Movement=                     Base movement stat.
|MovementItems=                Total bonus from all items.
|MovementSkills=               Base bonus from all skills.
|MovementSkillLevels=          Bonus skill percentage each level.
|DamageSSBase=                 Base bonus for status strengthening items.
|DamageSSLevels=               Additional bonus per SS item equipped.
|CloseDamage=                  Close-range attack damage.
|CloseDamageItems=             Total bonus from all items.
|CloseDamageSkills=            Base bonus from all skills.
|CloseDamageSkillLevels=       Bonus skill percentage each level.
|CloseLvlMult=                 Bonus multiplier per 10 levels (default 0.5)
|CloseDistance=                Close-range attack distance.
|CloseDistanceItems=           Total bonus from all items.
|CloseDistanceSkills=          Base bonus from all skills.
|CloseDistanceSkillLevels=     Bonus skill percentage each level.
|CloseLowerResistance=         Close-range attack impact.
|CloseSpeed=                   Close-range attack speed.
|CloseSpeedItems=              Total bonus from all items.
|CloseSpeedSkills=             Base bonus from all skills.
|CloseSpeedSkillLevels=        Bonus skill percentage each level.
|LongDamage=                   Long-range attack damage.
|LongDamageItems=              Total bonus from all items.
|LongDamageSkills=             Base bonus from all skills.
|LongDamageSkillLevels=        Bonus skill percentage each level.
|LongLvlMult=                  Bonus multiplier per 10 levels (default 0.5)
|LongDistance=                 Long-range attack distance.
|LongDistanceItems=            Total bonus from all items.
|LongDistanceSkills=           Base bonus from all skills.
|LongDistanceSkillLevels=      Bonus skill percentage each level.
|LongLowerResistance=          Long-range attack impact.
|LongSpeed=                    Long-range attack speed.
|LongSpeedItems=               Total bonus from all items.
|LongSpeedSkills=              Base bonus from all skills.
|LongSpeedSkillLevels=         Bonus skill percentage each level.
|SpecialDamage=                Special attack damage.
|SpecialDamageItems=           Total bonus from all items.
|SpecialDamageSkills=          Base bonus from all skills.
|SpecialDamageSkillLevels=     Bonus skill percentage each level.
|SpecialLvlMult=               Bonus multiplier per 10 levels (default 0.5)
|SpecialDistance=              Special attack distance.
|SpecialDistanceItems=         Total bonus from all items.
|SpecialDistanceSkills=        Base bonus from all skills.
|SpecialDistanceSkillLevels=   Bonus skill percentage each level.
|SpecialLowerResistance=       Special attack impact.
|SpecialLowerResistanceEvolve= Bonus resistance lowering points from evolving.
|SpecialSpeed=                 Special attack speed.
|SpecialSpeedItems=            Total bonus from all items.
|SpecialSpeedSkills=           Base bonus from all skills.
|SpecialSpeedSkillLevels=      Bonus skill percentage each level.
|SpecialLoad=                  Special attack load.
|SpecialLoadItems=             Total bonus from all items.
|SpecialLoadSkills=            Base bonus from all skills.
|SpecialLoadSkillLevels=       Bonus skill percentage each level.
|ExtraDamage=                  Extra attack damage.
|ExtraDamageSkills=            Base bonus from all skills.
|ExtraDamageSkillLevels=       Bonus skill percentage each level.
|ExtraLvlMult=                 Bonus multiplier per 10 levels (default 0.5)
|KineticRes=                   Pistol-type resistance.
|ExplosiveRes=                 Grenade-type resistance.
|IncendiaryRes=                Fire-type resistance.
|Bonus=                        Non-standard evolution bonuses.
}}

==[[Build Up#Equipment|Skills]]==
{{MSA Unit Skills
|s1_name= ----- Name of first skill.
|s1_desc= ----- Description of first skill
|s1_t1=   ----- Tier of first equip item. I / II / III / IV / V
|s1_i1=   ----- Name of first equip item.
|s1_t2=|s1_i2=
|s1_t3=|s1_i3=
|s1_t4=|s1_i4=
|s1_t5=|s1_i5=
|s1_t6=|s1_i6=
|s2_name=
|s2_desc=
|s2_t1=|s2_i1=
|s2_t2=|s2_i2=
|s2_t3=|s2_i3=
|s2_t4=|s2_i4=
|s2_t5=|s2_i5=
|s2_t6=|s2_i6=
|s3_name=
|s3_desc=
|s3_t1=|s3_i1=
|s3_t2=|s3_i2=
|s3_t3=|s3_i3=
|s3_t4=|s3_i4=
|s3_t5=|s3_i5=
|s3_t6=|s3_i6=
|s4_name=
|s4_desc=
|s4_t1=|s4_i1=
|s4_t2=|s4_i2=
|s4_t3=|s4_i3=
|s4_t4=|s4_i4=
|s4_t5=|s4_i5=
|s4_t6=|s4_i6=
|s5_t1=|s5_i1=
|s5_t2=|s5_i2=
|s5_t3=|s5_i3=
|s5_t4=|s5_i4=
|s5_t5=|s5_i5=
|s5_t6=|s5_i6=
}}

==Notes==
*Insert trivial or other further information here.

==Videos==
<gallery>
filename.jpeg
filename.png
filename.gif
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</gallery>

{{Metal Slug Attack Units}}

Legend

  • Basic Description - Write down the unit's basic information here. This includes its mechanics, attacks, and so on. Note Team bonuses are not always AP reductions - rare groups gain a Hit Point increase, teams are also sometimes omitted if that unit doesn't belong to any team bonuses.
  • Attacks - Describe the unit's attack patterns here, noting their attributes. Skip or remove an attack subheading if a unit doesn't use it:
    • Attribute pistol (Kinetic attribute) - The attack deals physical damage. Prefix: File:Attribute pistol.png
    • Attribute grenade (Explosive attribute) - The attack deals explosive damage, usually striking multiple enemies within an area. Prefix: File:Attribute grenade.png
    • Attribute fire (Incendiary attribute) - The attack deals incendiary damage. Prefix: File:Attribute fire.png
    • Attribute chemical (Chemical attribute) - The attacks only affects allies and heals their HP. Prefix: File:Attribute chemical.png
  • Stats - The statistics of the unit, including its base health as well as its attribute resistances. Refer to Template:MSA Unit Stats for more information about this template.
  • Skills - The items that can be equipped and the skills of the unit. Refer to Template:MSA Unit Skills for more information about this template.
  • Notes - Any lengthy details that don't fit into the unit's basic description. Should be omitted in most cases.
  • Gallery - contains any images related to the unit.
  • Media - contains any sound files of that unit. Should be omitted in most cases.
  • Videos - This section should contain any movies related to the unit.

Guidelines:

Staff Members

Staff members have access to additional wiki tools relative to other users, being able to edit locked pages or block vandals. If you have any problems regarding this wiki, please leave a message on a staff member's message wall.

For more information, refer to Help:user rights.

List of Staff Members:

Founder: (Supreme General)

Bureaucrats: (Colonels)

Administrators: (Officers)

Content Moderators: (Sergeant Majors)

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