Conjures a table of statistical information for Metal Slug Attack units.
Basic Usage
{{MSA Unit Stats |Health= For when unit is level 1 + Iron tier + has no items / skills. If you have a higher evolution frame, to get the Iron value divide by: Bronze = 1.1 Silver = 1.21 Gold = 1.331 Platinum = 1.4641 |KineticRes= Pistol-type resistance. Increased (for a filled dot) Normal (empty dot) Reduced (triangle) No (cross) |ExplosiveRes= Grenade-type resistance. Increased / Normal / Reduced / No |IncendiaryRes= Fire-type resistance. Increased / Normal / Reduced / No |Bonus= Set to: 0, if the unit gains no health when evolving (Big Shiee) 1, if the unit gains 1.3x health when evolving (Xmas Fio, Rugname X, etc) 2, if the unit gains 1.53x health for first two evolutions (Valentine Nadia) Leave out if the unit gains 1.1x health when evolving ("most units") }}
Examples
1
{{MSA Unit Stats |Health= 1000 |KineticRes= Increased |ExplosiveRes= Normal |IncendiaryRes= Reduced }}
... gives:
Health | Attribute | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|
Lvl | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() Kinetic |
![]() |
Increased | |
1 | 1000 | 1100 | 1210 | 1331 | 1464 | ||||
10 | 1500 | 1650 | 1815 | 1996 | 2196 | ![]() Explosive |
![]() |
Normal | |
20 | 2000 | 2200 | 2420 | 2662 | 2928 | ||||
30 | 2500 | 2750 | 3025 | 3327 | 3660 | ![]() Incendiary |
![]() |
Reduced | |
40 | 3000 | 3300 | 3630 | 3993 | 4392 | ||||
50 | 3500 | 3850 | 4235 | 4658 | 5124 | * HP might be increased by skills / items or buffs |
2
{{MSA Unit Stats |Health= 500 |KineticRes= Normal |ExplosiveRes= Reduced |IncendiaryRes= No |Bonus=2 }}
... gives:
Health | Attribute | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|
Lvl | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() Kinetic |
![]() |
Normal | |
1 | 500 | 765 | 1170 | 1287 | 1416 | ||||
10 | 750 | 1147 | 1755 | 1931 | 2124 | ![]() Explosive |
![]() |
Reduced | |
20 | 1000 | 1530 | 2340 | 2574 | 2832 | ||||
30 | 1250 | 1912 | 2926 | 3218 | 3540 | ![]() Incendiary |
![]() |
None | |
40 | 1500 | 2295 | 3511 | 3862 | 4248 | ||||
50 | 1750 | 2677 | 4096 | 4506 | 4956 | * HP might be increased by skills / items or buffs | |||
* Unit gains 1.53x HP during first two evolutions |
Advanced Usage
{{MSA Unit Stats |Image= Image filename (if different to unit's own name). |Health= Base health stat. |HealthItems= Total bonus from all items. |HealthSkills= Base bonus from all skills. Eg 123% = 1.23 |HealthSkillLevels= Bonus skill percentage each level. |HealthLvlMult= Bonus multiplier per 10 levels (default 0.5) |HealthSSBase= Base bonus for status strengthening items. |HealthSSLevels= Additional bonus per SS item equipped. |Production= Base production stat. |ProductionItems= Total bonus from all items. |Resistance= Base resistance stat. |ResistanceItems= Total bonus from all items. |ResistanceEvolve= Bonus resistance points from evolving. |Movement= Base movement stat. |MovementItems= Total bonus from all items. |MovementSkills= Base bonus from all skills. |MovementSkillLevels= Bonus skill percentage each level. |MovementLvls= Bonus movement points from leveling. |DamageSSBase= Base bonus for status strengthening items. |DamageSSLevels= Additional bonus per SS item equipped. |CloseDamage= Close-range attack damage. |CloseDamageItems= Total bonus from all items. |CloseDamageSkills= Base bonus from all skills. |CloseDamageSkillLevels= Bonus skill percentage each level. |CloseLvlMult= Bonus multiplier per 10 levels (default 0.5) |CloseDistance= Close-range attack distance. |CloseDistanceItems= Total bonus from all items. |CloseDistanceSkills= Base bonus from all skills. |CloseDistanceSkillLevels= Bonus skill percentage each level. |CloseLowerResistance= Close-range attack impact. |CloseSpeed= Close-range attack speed. |CloseSpeedItems= Total bonus from all items. |CloseSpeedSkills= Base bonus from all skills. |CloseSpeedSkillLevels= Bonus skill percentage each level. |LongDamage= Long-range attack damage. |LongDamageItems= Total bonus from all items. |LongDamageSkills= Base bonus from all skills. |LongDamageSkillLevels= Bonus skill percentage each level. |LongLvlMult= Bonus multiplier per 10 levels (default 0.5) |LongDistance= Long-range attack distance. |LongDistanceItems= Total bonus from all items. |LongDistanceSkills= Base bonus from all skills. |LongDistanceSkillLevels= Bonus skill percentage each level. |LongLowerResistance= Long-range attack impact. |LongSpeed= Long-range attack speed. |LongSpeedItems= Total bonus from all items. |LongSpeedSkills= Base bonus from all skills. |LongSpeedSkillLevels= Bonus skill percentage each level. |SpecialDamage= Special attack damage. |SpecialDamageItems= Total bonus from all items. |SpecialDamageSkills= Base bonus from all skills. |SpecialDamageSkillLevels= Bonus skill percentage each level. |SpecialLvlMult= Bonus multiplier per 10 levels (default 0.5) |SpecialDistance= Special attack distance. |SpecialDistanceItems= Total bonus from all items. |SpecialDistanceSkills= Base bonus from all skills. |SpecialDistanceSkillLevels= Bonus skill percentage each level. |SpecialLowerResistance= Special attack impact. |SpecialLowerResistanceEvolve= Bonus resistance lowering points from evolving. |SpecialSpeed= Special attack speed. |SpecialSpeedItems= Total bonus from all items. |SpecialSpeedSkills= Base bonus from all skills. |SpecialSpeedSkillLevels= Bonus skill percentage each level. |SpecialLoad= Special attack load. |SpecialLoadItems= Total bonus from all items. |SpecialLoadSkills= Base bonus from all skills. |SpecialLoadSkillLevels= Bonus skill percentage each level. |ExtraDamage= Extra attack damage. |ExtraDamageSkills= Base bonus from all skills. |ExtraDamageSkillLevels= Bonus skill percentage each level. |ExtraLvlMult= Bonus multiplier per 10 levels (default 0.5) |KineticRes= Pistol-type resistance. |ExplosiveRes= Grenade-type resistance. |IncendiaryRes= Fire-type resistance. |Bonus= Non-standard evolution bonuses. }}
Most fields are optional (eg "image" is usually determined automatically, most units don't have an "extra attack", etc), although obviously they should be filled in if applicable to the unit.
Examples
1
{{MSA Unit Stats |Image=MSAUnit Dion.png |Health= 35000 |HealthItems= 1110 |HealthSkills= .30 |HealthSkillLevels= .02 |Production= -1900 |ProductionItems= 310 |Resistance= 100 |Movement= 4 |MovementItems= 1.25 |CloseDamage= 600 |CloseDamageItems= 485 |CloseDamageSkills= .30 |CloseDamageSkillLevels= .01 |CloseDistance= 0 |CloseLowerResistance= 1 |CloseSpeed= -18 |CloseSpeedItems= 8 |SpecialDamage= 400 |SpecialDamageItems= 580 |SpecialDamageSkills= .40 |SpecialDamageSkillLevels= .015 |SpecialDistance= 0 |SpecialLowerResistance= 1 |SpecialSpeed= -20 |SpecialSpeedItems= 4 |SpecialLoad= -180 |SpecialLoadItems= 55 |KineticRes = Increased |ExplosiveRes = Increased |IncendiaryRes = Increased }}
... gives:
Evolution | |||||
Basic Statistics | |||||
HP | 281,830 | 309,760 | 340,483 | 374,277 | 411,453 |
Production | −1,590 | −1,590 | −1,590 | −1,590 | −1,590 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 5.25 | 5.25 | 5.25 | 5.25 | 5.25 |
Close Range Attack | |||||
Damage | 4,627 | 5,003 | 5,416 | 5,871 | 6,370 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −10 | −10 | −10 | −10 | −10 |
Special Attack | |||||
Damage | 4,227 | 4,526 | 4,854 | 5,215 | 5,612 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −16 | −16 | −16 | −16 | −16 |
Load | −125 | −125 | −125 | −125 | −125 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume all items are equipped (regardless of level restrictions) and all skills are unlocked. |
Evolution | |||||
Basic Statistics | |||||
HP | 220,708 | 242,548 | 266,572 | 292,999 | 322,067 |
Production | −1,590 | −1,590 | −1,590 | −1,590 | −1,590 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 5.25 | 5.25 | 5.25 | 5.25 | 5.25 |
Close Range Attack | |||||
Damage | 3,861 | 4,165 | 4,500 | 4,867 | 5,272 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −10 | −10 | −10 | −10 | −10 |
Special Attack | |||||
Damage | 3,533 | 3,771 | 4,033 | 4,321 | 4,636 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −16 | −16 | −16 | −16 | −16 |
Load | −125 | −125 | −125 | −125 | −125 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume all items are equipped (regardless of level restrictions) and all skills are unlocked. |
Evolution | |||||
Basic Statistics | |||||
HP | 166,586 | 183,036 | 201,131 | 221,035 | 242,929 |
Production | −1,590 | −1,590 | −1,590 | −1,590 | −1,590 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 5.25 | 5.25 | 5.25 | 5.25 | 5.25 |
Close Range Attack | |||||
Damage | 3,156 | 3,394 | 3,657 | 3,944 | 4,262 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −10 | −10 | −10 | −10 | −10 |
Special Attack | |||||
Damage | 2,899 | 3,082 | 3,284 | 3,506 | 3,750 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −16 | −16 | −16 | −16 | −16 |
Load | −125 | −125 | −125 | −125 | −125 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume all items are equipped (regardless of level restrictions) and all skills are unlocked. |
Evolution | |||||
Basic Statistics | |||||
HP | 119,464 | 131,224 | 144,160 | 158,390 | 174,042 |
Production | −1,590 | −1,590 | −1,590 | −1,590 | −1,590 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 5.25 | 5.25 | 5.25 | 5.25 | 5.25 |
Close Range Attack | |||||
Damage | 2,510 | 2,689 | 2,886 | 3,102 | 3,339 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −10 | −10 | −10 | −10 | −10 |
Special Attack | |||||
Damage | 2,325 | 2,460 | 2,608 | 2,770 | 2,950 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −16 | −16 | −16 | −16 | −16 |
Load | −125 | −125 | −125 | −125 | −125 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume all items are equipped (regardless of level restrictions) and all skills are unlocked. |
Evolution | |||||
Basic Statistics | |||||
HP | 79,342 | 87,112 | 95,659 | 105,060 | 115,403 |
Production | −1,590 | −1,590 | −1,590 | −1,590 | −1,590 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 5.25 | 5.25 | 5.25 | 5.25 | 5.25 |
Close Range Attack | |||||
Damage | 1,925 | 2,050 | 2,187 | 2,337 | 2,504 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −10 | −10 | −10 | −10 | −10 |
Special Attack | |||||
Damage | 1,811 | 1,903 | 2,004 | 2,115 | 2,238 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −16 | −16 | −16 | −16 | −16 |
Load | −125 | −125 | −125 | −125 | −125 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume all items are equipped (regardless of level restrictions) and all skills are unlocked. |
Evolution | |||||
Basic Statistics | |||||
HP | 35,000 | 38,500 | 42,350 | 46,585 | 51,243 |
Production | −1,900 | −1,900 | −1,900 | −1,900 | −1,900 |
Resistance | 100 | 100 | 100 | 100 | 100 |
Movement | 4 | 4 | 4 | 4 | 4 |
Close Range Attack | |||||
Damage | 600 | 660 | 726 | 798 | 878 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −18 | −18 | −18 | −18 | −18 |
Special Attack | |||||
Damage | 400 | 440 | 484 | 532 | 585 |
Distance | 0 | 0 | 0 | 0 | 0 |
Lower Resistance | 1 | 1 | 1 | 1 | 1 |
Speed | −20 | −20 | −20 | −20 | −20 |
Load | −180 | −180 | −180 | −180 | −180 |
Attribute Resistances | |||||
![]() Kinetic |
![]() Increased |
![]() Explosive |
![]() Increased |
![]() Incendiary |
![]() Increased |
* Above stats assume no items are equipped and no skills are unlocked. |